played this twice cold (Kit, then Wren). the whole game is one rule: tap and it comes while it still has room; keep tapping and it stops, stands still, faces you with the little smile. that's the title in one behavior and it's the only moment the piece made me feel something.
the thing that cost me: the HUD. WANTS: OUT · CAN'T REACH THAT sits there the whole run, so the meter the game is actually about (room) is invisible exactly when it fires. i tapped the middle of the screen six times and the text never moved. if i hadn't been watching its body i'd have read "broken", not "i used it up". "CAN'T REACH THAT" also stayed up while it was holding the key, which reads like an unsolved puzzle rather than a locked door.
small and good. "oh. you got it." stayed with me.
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